There are bugs that need their armor broken with the hammer before Quill gets in there with a regular attack. Once Quill has the sword, hammer, and chakram, different enemy types will appear, and this is where the weapon switching comes into play. However, the game's difficulty picks up quite a bit towards the back half. There is a dodge mechanic, too, allowing Quill to dash out of the way of attacks quickly, but players shouldn't find themselves dying too often, unless they're not paying attention to what's going on. Players can slash their sword to attack these bug-like enemies, and they mostly go down without much of a fight. It's a game that's fine to play sitting down, but players might need more space to interact with everything and not bump into real-world stuff.Īs mentioned before, there is some combat in Moss: Book 2, but it's mostly straightforward engagements, especially when Quill only has a sword in the first couple of hours. Quill can sometimes be far from the player's view, making it difficult to physically reach out to her.įor tinier rooms, it's easier to reach Quill, but some larger locations in the game can make it difficult to interact with her and other moveable objects. Switching between these weapons can be slightly annoying instead of just pressing a button to rotate them out, players have to press the touchpad on the controller to open up the inventory, and then drag the weapon to Quill using the controller's motion. She also gains access to a chakram and a hammer, which can also be charged to perform special maneuvers, opening up the floor for more multi-step puzzles and varied combat. She does start out with a sword, which is mainly used to attack enemies at certain times, but later on, players can charge the weapon and use it to quickly dash over long distances, which is way more interesting when used for solving puzzles, and less for combat scenarios. However, there are times when Moss' puzzles can rack one's brain, especially when players gain access to the rest of Quill's arsenal of weapons. Most of the puzzles fall into the former, being pretty simple and straightforward. RELATED: Best RPG VR Games For The Oculus Quest 2Ībout 80% of Moss: Book 2's six-hour length is spent solving puzzles, ranging from just pulling/pushing blocks and light platforming to more intricate gravity-defying stunts. Being in a fantasy world, players will see intricate castles, lush forests teeming with foliage, decrepit caves, and even a coal and lava-filled factory. Quill will go through these puzzle rooms that are essentially tiny dioramas, and players can move their heads around to get a peek at small spaces or to just have a look at the surrounding objects and nature. While it can be a bit blurry at times due to the not-so-powerful specs of the original PSVR headset, Moss: Book 2 still stands out due to the amount of detail in its environments and level design. Quill is controlled normally, but players have a zoomed-out isometric view of Quill and the various environments in this medieval fantasy world. Unlike most traditional PSVR titles, Moss is played using the DualShock 4 controller with the VR headset instead of the antiquated Move Motion Controllers. It's a charming and visually impressive game where players control a cute mouse named Quill that starts off with a sword. Moss: Book 2 is the follow-up to 2018's puzzle-platformer that was initially a PSVR exclusive.
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